Graphical update
Deep sleep » Devlog
Today, the graphics component of the game was updated, cloud shaders were added, configured and optimized, the main shader of the game was also improved and the lighting of the game became softer, although for the sake of optimizations for weak computers, they were removed, as well as dust flying everywhere, this was done to add the atmosphere of the game.
So I added a font suitable for the style of the game.
The main menu in the final stages.
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Will there be open locations in the game?
There are no plans, but there will be locations with a variety of passageways
;)